Games like “Times Table Rock Stars” used in primary schools and preschool applications like “Endless Alphabet” can be great tools to help children learn in a more attractive way. With the growth of connected toys, children can also experience physical play while playing on devices. Educational toys like Osmo combine touchgame pieces with a device’s camera to bring action to life in the game. Chess, completing puzzles or performing other fun brain-defying activities can help prevent memory problems and improve brain function. Social interaction of playing with family and friends can also help prevent stress and depression. Players can also gain involuntary insight while playing video games, the nature of which depends on the video game they are playing.
While it may not seem obvious at first, video games are great vehicles for learning new skills. Often known as “in the zone”, players experience flow states when the challenges in the game are balanced with the player’s skill level. In a state of movement, players become hyper focused on the task in the game and are determined to overcome it because their abilities are challenged. In addition, playing with others can socially strengthen the activity, so that they want to play more.
According to a 2016 study by the Mailman School of Public Health at Columbia University, the high use of video games in children aged 6 to 11 was associated with high intellectual functioning and competence in school and fewer relationship problems with their classmates. In addition, 10% of the study participants developed at least a romantic relationship with someone they met in the game. One of his subjects in a subsequent case study even married someone he met while playing World of Warcraft. In addition, the video game community is huge and modern technology allows players to play with millions of other people around the world at any time. Participating in virtual worlds with other players stimulates communication and collaboration that transitions to real-life interactions. Strategic and role-playing video games also challenge players to solve complex problems.
But researchers at Deakin University in Melbourne, Australia would disagree. Their study examined the development of 53 toddlers and found that those who played “interactive games” had better “object control skills” than those who did not. However, it is unclear whether children with better than average motor skills tend to draw video games in the first place.
While this positive effect of video games is not technically on your brain, it is still a significant advantage to mention. With the appearance of many fitness video games, it is easy to practice while playing an exciting video game. Games like WiiFit or Dance Dance Revolution require the player to get up and activate. These video games are good for your health and can be a great way to sweat without having to go to the gym. When children play video games in groups, they often take turns, depending on who has the specific skills required in that game. In studies by Nick Yee of the Palo Alto Research Center, teenagers who had played group games online felt they had acquired leadership skills, such as convincing and motivating others, and mediating disputes.
This virtual troubleshooting serves as a great practice for real life obstacles. The American Psychological Association, in a 2013 study, showed that teenagers who played strategy video games had improved troubleshooting skills and better grades in school. The study showed a correlation between how often participants played and how many improvements they saw: the more strategy games they played, the more they improved their problem-solving skills and school grades. Fast video games like Need For Speed or Call of Duty require you to stay alert and make quick decisions.
The games are suitable for physical activities such as physiotherapy and limb injury treatment, they can improve your own consciousness, increase brain activity and improve mental state. In general it was a good learning bandar bola experience; research and learn which video games can benefit us and I enjoyed it. Leaving a 4-year-old girl in front of a television with a game controller may not seem like the most productive use of her time.